TDK’s Loot system
January 20, 2010 in World of Warcraft by Phaine
Nothing will scare the hell out of guild leaders and recruits more than tweaking a guilds loot system. Usually TDK goes by officer allocation for our games, but WoW is a bit different of a community and there are a lot of folks who have been burned before by bad guilds so we wanted to make sure that our loot system was fair, balanced, and 100% transparent.
After doing some research we have decided to go with EPGP. You can find out about the addon here. The system is kind of a combination of DKP with a ladder system. It keeps thing fair for the most part and is very customizable. There is no 100% fair system, and no mater what you pick you can always find away to work it even if its just a small benefit.
If you arent a rocket scientist or simply like me and your brain hurts when you think about charts, coefficients, and graphs check this article out. We will be using a very similar system.
Here is our modified version.
- Be on time and have signed up – 500 EP
- Every 15 minutes while on raid or sitting – 250 EP
- Boss kill – 1000 EP
- Progression Boss Kill – 2000 EP
- Full clear – 2500 EP
- 10% weekly EP decay
- 25% EP penalty if you No show on signup
One thing about the last line, we arent monsters here… if some kind of emergency happens, power outage, hospital, abducted by crazy liberal democrats… we will work with you. Its mainly to keep people from signing up and then deciding to go have a beer with friends instead of logging in.
I understand that RL is more important than the game, however, everyone also needs to realize that when you say you are going to be somewhere… you need to be there.
If you have any questions, comments, or concerns please let an officer know. This is a new system for all of us, and it might be slightly modified over the next few weeks as we all learn about it and as problems if any arise.
